I now have a very secure password which is not subject to a brute force attack.This was the only one of my programs which was replaced, at least on MTS, and if you download this program elsewhere you are putting yourself at risk.I did not anticipate that anyone would go through this effort to hack my MTS account, and that is my own fault. This was not the fault of the Mod The Sims website, I had a relatively weak password that was apparantly hacked through a brute force dictionary attack.Apparantly my account on Mod The Sims was hacked during my absence and a malware infected version of this program was uploaded in it's place.Bugfix 1.2.1 (Dec 7, 2017) - Fixed a bug which caused several lines of the output view to be inaccessible. So you can now easily see whether the most recent version of a conflicting resource is the one that gets used in the game. In the "By Resource ID" view tab, the version of the resource which will be used in the game (the FIRST one loaded, not the last like previous versions of The Sims) will be highlighted in green. again, the best way for downloaders to find out IMO is to check back and ask.Update 1.3.0 (Dec 11, 2017) - Added feature to load packages in the TS4 load order. So it's entirely possible duplicates are duplicate on purpose. So for users who run into duplicate stuff and aren't sure what to do, I'd say the best course of action is to go to wherever they downloaded it and read the instructions (or ask the creator if there are no details mentioned) - that example is not the only kind of mod where people may upload different flavours of the same thing on purpose.Īlso, related items can have identical stuff in the files as well, say a texture that's the same in a sofa and loveseat - if you put the same texture with the same ID in both, the game will use whichever one loads last for both items, which is more efficient than using two identical copies with different IDs. People are supposed to use either one or the other, not both at the same time. They can be identical for a reason though - in the screenshots you show, you have two versions of COBJ/OBJDs loaded (the "overridecolours" and "defaultcolours" stuff) that have the same IDs but are not actually identical (they have different swatch colours). The hashes are then compared and the information will be updated noting which TGIs are true conflicts and which are merely duplicates. This will read all possibly conflicting resources and compute an MD5 hash for them. So I think for the quick scan at least, that's very reasonable.Ī "Hash Scan" can be performed once the basic scan is done. The actual reading of the package indexes only takes about 2 of those seconds. Your mileage will vary, but on my system the 710 packages / 504k resources scan in about 12 seconds. For this shallow analysis this is actually quite fast although the program simply hangs until it's finished at this point. I was actually pretty surpised at how many conflicts I had in my game packages.Ĭlick Scan Now, choose your mods folder and it scans all packages in the mods folder and subfolders. I'm primarily interested in suggestions, but as it's already kind of useful I thought I'd put it here rather than in creator feedback. Sources are available now, this was done in Visual Studio VB. Oh, it also saves the folder you scan rather than always starting at My Documents. The hash scan may end up being just part of the main scan as it's so damned fast that the progress bar is still drawing by the time it's finished! I also made some basic UI improvements, including color highlighting, a progress bar, etc. Update v0.0.2 - I put a bit of work into the program tonight and got the hash scan working. Yell if you really want 'em, otherwise I'll get around to it. The sources aren't updated to the new version yet. Oh yeah, almost forgot, I'm using a SHA-512 hash now instead of MD5, so there's much less chance of two resources that are actually different hashing to the same value (not that it was bloody likely to begin with). This is better, but not as good as the implementation in the XML Extractor (yet).
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